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The
Gray Mouser

Something about the set of his wiry frame betokening exceptional
competence in street fights and tavern brawls.
Lankhmar Tales
of Fafhrd and the Gray Mouser Volume 1 by Fritz Leiber
Description
The Gray Mouser loses his wizard master, gains his revenge,
and takes his girl to the city to survive. He's your typical jack of
all trades, except he seems to be best at close quarters and the arts
of thieving. He represents the city dweller in contrast to Fafhrd's
barbarian (yet refined) nature.
This first volume starts slow as it introduces both Fafhrd
and The Gray Mouser in separate stories, but picks up the pace once
the two characters meet in Lankhmar, the city of thieves. These two
aren't your heroic adventurers, but that was intentional. Leiber created
a "realistic" duo of men, who drink too much, work for hire,
and discover fantastic things about the world of Nehwon, much of it
unwittingly.
Character classes
Master Thief
His knowledge of the city is great, as is his ability
to steal from it.
Master Swordsman
When battle begins The Gray Mouser is quite competent
and fleet in hand to hand combat.
Novice Wizard
His training ended when he was still an apprentice,
and he has knowledge of both black and white magic arts.
Abilities
Disguise
The Gray Mouser crafts a bad, but quickly rendered disguise
for himself and Fafhrd in the form of beggars.
Swordplay
He's especially capable with the light sword and throwing
dagger.
White Magic arts
These spells are protective, and thus heal, protect,
and give knowledge.
Black Magic arts
These spells are destructive, and affect the soul of
the one using them.
Equipment
Scalpel
The light sword he fights with in his main hand.
Cat's Claw
Often, a throwing dagger of some kind.
Allies
Fafhrd
The Gray Mouser's constant companion, they treat each
other as equals as they strive to see the world of Nehwon to forget
a horrible disaster they both share.
Glavas Rho
The Gray Mouser's wizard master, back when he was called
Mouse
Ivrian
Daughter of Duke Janarll, she was also apprenticing
under Glavas Rho at the time of his death
Enemies
Duke Janarll
Destructive hater of white magic, he and his men slay
Glavas Rho and hunt Mouse going so far as to torture the Duke's daughter
to trap Mouse.
Slayers' Brotherhood
An enforcement arm of the Thieves Guild, the Slayers'
Brotherhood hires warriors to defend their thieving operations in
Lankhmar
Thieves' Guild
They do not allow any thieving to go on in Lankhmar
without their approval, cut, or vengeance.
Ningauble of the Seven Eyes
Sometimes an ally, Ningauble hires the two adventurers
or sends them on quests. Other times, he/she/it seems to be toying
with them.
Sheelba of the Eyeless Face
Another wizard, he/she/it is often shown to be in competition
or perhaps in cahoots with Ningauble. They also send the pair off
on quests.
Krovas
Thieves' Guild Guildmaster
Hristolimo
A warlock in Krovas's employ.
Lord Rannarsh
A seeker of treasure
Exploration
Nehwon
The setting for the entire story
Cold Waste
A land of cold, snow and mountains.
Lankhmar
The city of thieves, where Fafhrd and The Gray Mouser
learn to coordinate and survive.
Jewels in the Forest
A treasure easily found, but easily retrieved?
Quests
Seek the jewel without violence
A part of his apprenticeship included finding certain
objects without resorting to violence. The quest is a reason he was
not around at the time of Glavas Rho's death.
Avenge Glavas Rho
The Gray Mouser turns to black magic to avenge his master's
death.
Forget the disaster
In an attempt to forget their disaster in Lankhmar,
Fafhrd and The Gray Mouser travel up and down the world of Nehwon
in the span of 10 or so pages.
Seek the Jewels in the Forest
Diamonds as big as a man's head! They are hidden, but
not too hidden. But what could have allowed these treasures to remain
unclaimed for so long?
Credits
The Gray Mouser's head is from a cover created by Mike
Mignola.
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